Create your own pseudo language that transpiles into any other language
You can create your own simple language that suits your needs, and then use that to prompt GPT4 to output actual code in any framework.
most of them are just playing around with ideas, and new practical ideas comes out of it all.
DIY sonar / Phase Arrays
solving mazes with water and electricity
1000 days of creating drum patterns
adam savage sorting system
sorters are the sort of linchpin of the hardware store that is my shop because every shop is I believe a philosophy about how to work an externalization of a philosophy about how to work and in my shop here the philosophy is get to the Flow State as fast as possible the lowest possible threshold to the flow state is the goal
Roland tr-6s drum machine
drawing hands pt1 drawing hands pt2
milt Kahl hands
1930s How Photographs Were Transmitted by Wire: Spot News (1937) - CharlieDeanArchives
Studies != Copies
The word 'copying', however, should come with an asterisk: there's a big difference between mindless copying and studying. Any artist that wants to improve on a technical and personal level needs to know this. To study another's craft is to go in with the intent of bettering yourself. Of carving out your unique voice. This can be strengthening your composition by asking how, say, a commercial illustrator makes their work so readable. This can be improving your technique, such as figuring out a fine artist's strong grasp on light and shadow (though you should be studying from life, too). Perhaps your favorite artists have a certain style that just speaks to you. #
All are valid reasons to pick up a pen and do some homework. That doesn't mean mindlessly copy and hope for the best. Studying is a conscientious act, with a goal to achieve after a set of repetitions. Studying from just one artist can increase the risk of copying, too, which is an easy enough problem to fix: have more than one inspiration. Just like a healthy diet can't solely rely on carbs, so too does a healthy artistic foundation need a variety of sources to pull from. Growing up I was surrounded by inspiration. I was heavily influenced by Pokemon, Final Fantasy and more books than I could shake a stick at. Jerry Pinkney, Janell Cannon, Mary GrandPré, Yoshitaka Amano and Pete Lyon are all incredible illustrators who did so much to capture my imagination (and still do).
Studying is not just about copying source material, it's about breaking it down and understanding how it was created. This can be challenging as our minds may naturally want to just copy, but it's important to consciously resist this urge. By taking the time to analyze the material, you can gain a deeper understanding of the concepts
"A strategy that may help when studying is to focus on specific aspects of the source material, rather than trying to recreate it exactly. For instance, you could concentrate on the light and dark values, or transform the shapes into 3D forms. This approach allows you to hone in on specific elements and gain a more in-depth understanding of them.
To this day, I have more artistic inspirations than I can count. Commercial illustrators, fine artists, musicians, game designers, fashion designers
Capture everything that interests you, and then study it to find out why you like it, and how you can replicate those features into your own work.